Dublin, December 29, 2020 (GLOBE NEWSWIRE) – The report “Global Gaming Market 2020-2024” has been added to ResearchAndMarkets.com from offer.
The gaming market is poised to grow by $ 119.07 billion between 2020 and 2024, with a CAGR of 12% during the forecast period.
The report offers up-to-date analysis regarding the current global market scenario, the latest trends and drivers, as well as the general market environment. The market is focused on the integration of blockchain technology.
This study identifies the growing popularity of esports as another main reason for the growth of the gaming market in the coming years.
The Gaming Market report covers the following areas:
- Sizing of the gaming market
- Gaming Market Forecast
- Gaming Market Industry Analysis
The robust vendor analysis included in the report is designed to help clients improve their market position and in accordance with this, this report provides detailed analysis of several major vendors in the games market including Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd. and The Walt Disney Co. In addition, the report by Gaming market analysis includes information on upcoming trends and challenges that will influence the growth of the market. It is about helping businesses strategize and exploit any growth opportunities ahead.
Main topics covered:
summary
Market landscape
- Market ecosystem
- Analysis of the value chain
Market sizing
- Market definition
- Market segment analysis
- Market size 2019
- Market outlook: forecast for 2019-2024
Five forces analysis
- Summary of the five forces
- The bargaining power of buyers
- Bargaining power of suppliers
- The threat of new participants
- The threat of substitutes
- Threat of rivalry
- State of the market
Market segmentation by type
- Market segments
- Comparison by type
- Casual Games – Market Size and Forecast 2019-2024
- Professional Games – Market Size and Forecast 2019-2024
- Market opportunity by type
Market segmentation by device
- Market segments
- Comparison by device
- Mobile Games – Market Size and Forecast 2019-2024
- Console Games Market Size and Forecast 2019-2024
- PC Games Market Size and Forecast 2019-2024
- Market opportunity by device
Market segmentation by platform
- Market segments
- Comparison by platform
- Online – Market Size and Forecast 2019-2024
- Offline – Market Size and Forecast 2019-2024
- Market opportunity by platform
Customer landscape
Geographical landscape
- Geographic segmentation
- Geographic comparison
- APAC Market Size and Forecast 2019-2024
- North America Market Size and Forecast 2019-2024
- Europe – Market Size and Forecast 2019-2024
- MEA – Market Size and Forecast 2019-2024
- South America Market Size and Forecast 2019-2024
- Main leading countries
- Market opportunity by geography
- Market factors
- Market challenges
- Market trends
Vendor Landscape
- Vendor Landscape
- Landscape disturbance
- Competitive scenario
Supplier analysis
- Covered suppliers
- Positioning of suppliers on the market
- Activision Blizzard Inc.
- Bandai Namco Holdings Inc.
- CyberAgent Inc.
- Electronic Arts Inc.
- GungHo Online Entertainment Inc.
- Microsoft Corp.
- NetEase Inc.
- Sony Corp.
- Tencent Holdings Ltd.
- The Walt Disney Co.
For more information on this report, visit https://www.researchandmarkets.com/r/fydo45
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